All I can say for sure is that I can't recall the last time I played a PC wargame or simulation (my usual fare) with a long game anywhere near this compelling.Įvery new saga begins with a choice of country, club, kit, and sponsor. Working out how much of FTG's monstrous magnetism is down to the tac layer's stylised-yet-evocative mechanics, able AI and beautifully judged randomness quotient, and how much is down to the way individual results speedily build into plausible multi-season club sagas is all but impossible. I'm currently attempting to guide The Blue Brazil from obscurity to scurity, and very much doubt I'll be able to get through this entire review without nipping off for at least one fixture. I've waltzed through around 200 during the past fortnight and still can't get enough of them. FTG's over-in-five-minutes turn-based turf tussles are optional but astonishingly moreish. Not only do you get to decide who plays and where, you can personally engineer every one of your side's tackles, runs, passes, and shots if you wish to.Īnd you will wish to. Heed the following ruddy exhortation to discover whether this revolutionary experiment in game reviewing succeeds or fails.Īs accessible as Saudi Arabia's defence and as hard to turn your back on as a cloud of Volgograd midges, Football, Tactics & Glory casts you as the world's most hands-on foot-to-ball gaffer. If I make a “clear and obvious error” while describing Football, Tactics & Glory's features or extolling its myriad charms, a team of ancillary reviewers known colloquially as 'commenters' will notify me of my mistake almost instantly. For the first time ever a review on this site will make use of VAR (Virtual Assistant Reviewer) technology. This Wot I Think is destined to go down in RPS history.
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